Tracefall Tactics
A tactical RPG where your decisions don’t just win battles. They shape the story itself.
A world of shifting alliances, living characters, and secrets, where your tactical choices shape what lies beneath.
Grid-based combat inspired by Final Fantasy Tactics, powered by a simulation-driven AI pipeline that generates consistent battles, characters, and narrative scenes. Every branch of the story remains coherent, so choices at any point naturally shape what comes next.
Tactical Combat
If you’ve played FFT, you’ll feel at home instantly.
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Positioning, terrain, and turn-based depth
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AoE and charge-based abilities
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Smart enemy AI
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Procedurally generated maps (outdoor & interior)
Story That Plays Out on the Board
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Characters move, turn, and deliver lines in sequence
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Dialog scenes transition seamlessly into battles
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Gameplay and narrative are fully integrated
Explore & Build Your Party
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Navigate a world map of story nodes
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Unlock locations and encounter battles
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Manage jobs, equipment, and abilities
A New Cast Every Run
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AI-generated characters with unique pixel art
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Consistent multi-angle sprites and animations
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Each scenario brings a different roster
Narrative Evolution (In Progress)
The foundation for a fully emergent story system is in place:
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Storylines are generated from simulated world states
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Future updates will allow player decisions to branch and reshape events
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The “final boss” is not predefined — discovering them is part of the game
Current version includes generated but mostly linear story progression.
Player-driven story branching is coming in upcoming updates.
Current Build
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Full tactical combat loop
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Playable story scenes
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World map + party management
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The game is build with primary mobile devices in mind, so the visuals might appear low-quality on desktop / large screen.
| Updated | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | alesansg |
| Genre | Strategy, Role Playing |
| Made with | Haxe |
| Tags | Isometric, Low-poly, Pixel Art, Tactical RPG, Turn-based |
| Average session | A few hours |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Graphics, Text |








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